This is GameChanger Technology

It turns out that running the infrastructure for all the world’s amateur sports takes some big tech. We’ve tracked half a billion pitches, plays, and live game events, and we don’t expect to slow down any time soon. Our users demand live content with zero latency, across channels, and we aim to comply, and do so with style.

We also have fun, writing Python, Objective C, Java, CoffeeScript, sometimes even gasp Scheme, and we run on MongoDB and Redis, all up in the Clouds in northern Virginia.

And this is where we talk about it.